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Submitted by user cuberact; Proprietary; 2026-03-16

CRope2D - 2D rope physics for Godot 4.5+

A GDExtension that adds rope simulation to your Godot projects using Verlet integration.

Drop a CRope2D node into your scene, set a few properties, and you have a working rope with physics.

Features:
- Configurable stiffness and damping
- Collision with StaticBody2D, RigidBody2D, CharacterBody2D
- Anchor system (start, end, both, none)
- Modular architecture - plug in force, line, render, and break modules
- Built-in modules: gravity, wind, magnet, smooth/simplify/subdivide, tension-based breaking
- Write your own modules in GDScript
- Platforms: macOS, Linux, Windows, Web

Included:
- 14 example scenes (basic setup, grappling hook, pendulum, stress test, boulder network...)
- 10 custom module examples (antigravity, glow, wave, trail, particles...)
- Full API documentation integrated into the Godot editor

Free to use. Payment only required when shipping a published game.

www.cuberact.org


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