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Sprite Mesh Baker 1.0 3D Tools 4.0 Community

Submitted by user koka99; MIT; 2026-02-17

Editor plugin that bakes Sprite3D hierarchies into a single MeshInstance3D (ArrayMesh). Select a Node3D root containing Sprite3D children, and the plugin merges them into optimized mesh surfaces — one per texture. Supports spritesheet frames (hframes/vframes), region rects, flip, offset, modulate color, and all three sprite axes. Includes undo/redo support, texture filter options (Nearest, Linear, with mipmaps), and the ability to disable or delete original sprites after baking. Ideal for reducing draw calls in 3D scenes that use many Sprite3D nodes.


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