Cognite 4 - Much more cognitive!!! 1.1.1 Tools 4.5 Community
Submitted by user Berari; MIT; 2026-02-05
Cognite 4.1 is an evolution of the FSM (Finite State Machine) concept for game AI, focused on dynamic, context-based decision-making, not just fixed states and rigid transitions.
If the FSM works like this: "I am in state A → true condition → I go to state B"
Cognite 2 works like this: "What is happening now? Which action makes the most sense in this context?"
You don't "switch states," you choose the best behavior for each frame or tick.
Quick Example:
FSM
Idle → (see player) → Chase → (close) → Attack
Cognite 2
Perception: sees player, measures distance
Context: { player_visible=true, distance=5 }
Decisions:
Wander (low score)
Chase (medium score)
Attack (high score)
Action chosen: Attack
If the distance changes, the decision changes automatically, without needing to define new transitions.
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