Scene Paletter 0.1.0 Tools 4.5 Community
Submitted by user Flopper; MIT; 2026-02-02
A Godot editor plugin that provides a palette-based workflow for rapidly placing frequently-used scenes into your levels. Select scenes from customizable palettes and place them with automatic position extrapolation - perfect for level design, prototyping, and repetitive scene placement tasks. It works with 2D and 3D.
**Features:**
- **Multiple Palettes:** Create and manage multiple scene collections for different workflows
- **2D & 3D Support:** Works seamlessly with both Node2D and Node3D scenes
- **Smart Placement:** Automatic position extrapolation based on previously placed nodes for predictable spacing
- **Preview Generation:** Real-time preview images for all scenes in your palettes
- **Flexible Layout:** Adjustable grid columns and scroll position preservation
- **Comprehensive Error Handling:** Detailed logging and graceful failure recovery
- **Easy Scene Management:** Add scenes via file dialog, edit palettes on the fly, batch delete selections
**Perfect for:**
- Level designers who repeatedly place the same scenes
- Rapid prototyping workflows
- Tileset-style placement of 3D assets
- Any project requiring frequent scene instantiation
Fully documented codebase for easy extension and customization.
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