iOS Native Camera Plugin's icon

iOS Native Camera Plugin 1.0 Scripts 4.5 Community

Submitted by user cengiz-pz; MIT; 2026-01-16

A Godot plugin that provides a unified camera capture interface for Android using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame skipping, and optional grayscale output.

Key Features:

Unified GDScript API for Android and iOS
Enumerate available cameras and their supported output sizes
Start and stop native camera frame streaming
Receive raw frame buffers or ready‑to‑use Image objects
Configurable resolution, rotation, frame skipping, and grayscale capture
Designed for real‑time use cases (CV, AR preprocessing, custom rendering)

Installation Steps:
- click `Download` button
- on the installation dialog...
-> keep `Change Install Folder` setting pointing to your project's root directory
-> keep `Ignore asset root` checkbox checked
-> click `Install` button
- enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor
- enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor


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