Raymarching Mountains for Godot 1.0 3D Tools 4.5 Community
Submitted by user EmberNoGlow; CC0; 2025-12-30
A fast, powerful, and optimized plugin for creating procedural background mountains using RayMarching.
This addon is designed to create open worlds and eliminate the ugly "world break" effect. It generates a procedural horizon to surround your play area, making your world feel infinite without the performance cost of generating actual geometry for distant terrain.
It uses a Raymarching Shader applied to a flipped box mesh (similar to a skybox) to render mountains efficiently.
For more info, visit github!
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