Achievements Manager 1.0.1 Tools 4.2 Community
Submitted by user Rubonnek; MIT; 2025-12-25
A flexible and efficient achievement system for the Godot Game Engine.
- Progress-based achievements with customizable target values
- Hidden achievements that remain concealed until unlocked
- String IDs for integration with external platforms (Steam, Epic Games, etc.)
- Custom metadata support for extended achievement properties
- Signal-based notifications for unlock and progress update events
- Optimized storage with efficient dictionary-based internal structure
- Built-in debugger viewer for real-time achievement monitoring
- Both low-level optimized accessors and high-level wrapper objects
- Easy to customize -- bring your own GUI nodes
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