Breakable Glass Custom 1.0 3D Tools 4.4 Community
Submitted by user Stand43; MIT; 2025-12-19
A procedural glass fracture system for Godot 4.x (4.3 and lower require you to change @export_tool_button to boolean with a setter). This addon extends CSGPolygon3D to allow you to draw window shapes of any complexity and shatter them dynamically at runtime using a realistic radial fracture pattern.
Quick Start
1. Add the Node: In your scene, add a new node and search for BreakableGlassCustom.
2. Draw the Window: Use the standard CSGPolygon point editor (in the 3D viewport) to draw your window shape.
Tip: Set Depth in the inspector to control glass thickness (default is 0.1).
3. Break It: Call the break_window(global_position) method from any script (e.g., a projectile or player interaction).
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