XR Spatial Audio Demo 1.0.0 Demos 4.4 Community
Submitted by user devloglogan; MIT; 2025-12-04
This is a Godot demo project showcasing spatial audio in XR with Godot Steam Audio.
While Godot has the ability to play positional audio in 3D space, utilizing a spatial audio library like Godot Steam Audio allows for the creation of more immersive sounding environments. Sounds can be muffled or reflected as they are obstructed by level geometry, and the effects of different geometry can be modified through the use of spatial audio materials.
Sounds used:
Chopin - Etude Op. 10 no. 4 in C-sharp minor from Classicals.de (CC0 PDM 1.0)
Glass Breaking Sound Effect from Pixabay (Pixabay Content License)
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