Merging Meshes Godot 1.0 3D Tools 4.4 Community
Submitted by user EmberNoGlow; CC0; 2025-12-03
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.
More info on github.
Usage
1. Download and enable the addon (Make sure that the folder is located in "addons").
2. Add a "MergingMeshes" node to your scene.
3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.
4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.
5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.
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