SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations.
v0.7 Now in the form of an importer plugin handling scml files instead of being a dock (Thank you nikibobi).
* Basic support for objects moving between parents by maintaining separate instances
* Exposed more configuration options on importer plugin settings
* Fixed issue with obj_info type sprite nodes and nodes using realname values