Procedural VOXEL Terrain Generator 1.0 Demos 4.4 Community
Submitted by user EmberNoGlow; CC0; 2025-10-31
A simple Minecraft-style Procedural Voxel Terrain generation for Godot 4 based on MeshInstance3D and 3D noise. This is a simple, quick draft.
Usage:
1. Attach the VoxelMesh.gd script to a Node3D.
2. Set the Noise: Set fast noise lite.
3. Adjust the Chunk size property to control the terrain size. Be careful - large values slow down the editor a lot!
4. Set another parameters - inverse noise, material, etc.
Tested on Godot 4.4. It’s public domain, so use it however you want!
Disadvantages:
The algorithm is very simple.
Large terrain require a lot of computing power.
No UV, use triplanar materials.
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