
Godot Scene Manager 1.0.1-beta.1 Tools 4.5 Community
Submitted by user Mid or Feed; MIT; 2025-10-01
New version available 1.0.1-beta.1:
- Fix a breaking bug from the 1.0.0-beta.1 where node slots where not correctly aligned.
- Fix a breaking bug from the 1.0.0-beta.1 where GDScript signals where not working.
Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.
Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.
Key Features:
- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.
- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.
- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.
- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.
- Built for Godot .NET: A powerful C# backend ensures robust performance.
- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.
- Open Source (MIT): Free to use in any project, commercial or personal.
For full instructions and documentation, please visit the GitHub repository.
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