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Modular Character Controller 2.0 3D Tools 4.4 Community

Submitted by user Panthera; MIT; 2026-03-10

The Modular Character Controller is a set of scripts that aims to make the creation of controllable objects in Godot more organized and flexible. Controllable object examples would be the player character, AI controlled NPCs, and vehicles. Organization and flexibility are achieved by separating logic out into components for the character to prevent a monolithic character script that attempts to handle all logic, physics, and animation in one place. This separation of logic into single task focused pieces makes code more organized but also allows pieces of logic to be attached and detached from a character, making characters modular at runtime.

The files included are for the full project with the core files of this system (modular_character_controller, script_templates) and an example level with two example characters (controller_examples). This can be used as an addon/plugin using only the core files.

See GitHub or README file for more details.

Play the demo level or leave a review:
https://pantheradigital.itch.io/godot-modular-character-controller

Tested in Godot 4.4, 5.4, and 4.6.1


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