
Extremely Fast Atmosphere 1.0 Shaders 4.4 Community
Submitted by user fbcosentino; MIT; 2025-08-11
A (spherical) planet atmosphere system for Godot which doesn't use any form of ray marching and has no heavy math at all. Instead it has as much information baked into textures (curves and colors) as possible, which also makes it extremely customisable. Performance is on the same order of magnitude as StandardMaterial3D.
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