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[GSL] Godot Shader Linker 0.2.0 Shaders 4.2 Community

Submitted by user D.Jorkin; GPLv3; 2025-09-17

Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader.


Installation

1. Copy the `addons/godot_shader_linker_(gsl)` directory into your Godot project.
2. In Project → Plugins enable “Godot Shader Linker (GSL)”.
3. The GSL UI will appear in the 3D viewport (`Ctrl + G` — hide/show).

Setting up the Blender add‑on
1. Edit → Preferences → File Paths → Scripts Directories → Add — specify the path `.../addons/godot_shader_linker_(gsl)/Blender`, `Name: gls_blender_exp`.
2. Restart Blender and enable GSL Exporter (`Add-ons`).
3. In the add‑on settings set the path to your Godot project (needed to import textures).
4. Switch to Godot — `Blender server listen` will appear in Output.


Supported Nodes

- Texture Coordinate
- Mapping
- Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend)
- Noise Texture
- Fractal Noise
- Color Ramp
- Combine Color
- Separate Color
- Combine XYZ
- Separate XYZ
- Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.)
- Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap)
- Normal Map (Tangent Space)
- Bump
- Principled BSDF (base set, simplified coat)
- Material Output


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