
Auto-Keyframe SpriteFrames Animations 1.0.2 2D Tools 4.2 Community
Submitted by user kaiiboraka; CC0; 2025-07-31
This Godot editor plugin is designed to streamline the process of animating an `AnimatedSprite2D` node with an `AnimationPlayer`. It reduces the tedious manual work of keyframing each frame of a sprite animation down to a single button-press.
I was getting really fed up with the tedium of finding the AnimatedSprite2D, clicking on the Animation tab, creating new animation, key "animation", click yes to the dialog, and then key every single frame (however long it is) by carpal-tunneling myself to tears going back and forth between clicking the little up-arrow on the frame, and the key next to it, over and over and over.
This does all of those things in ONE button press.
All you need to do is go to the AnimatedSprite2D, assign a SpriteFrames, select an animation, and click the button once for each animation. EZ-PZ.
See the README for more details.
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