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BAD Multiplayer v0.0.1 Tools 4.4 Community

Submitted by user BatteryAcidDev; MIT; 2025-07-02

Minimizes networking setup required for your Godot multiplayer game.

- Currently designed for match based multiplayer games, but is highly configurable.
- Networking lifecycle signals and common menu actions are exposed through a simple set of functions.
- Facilitates common match actions like readying a player, spawn point retrieval, respawning, game over checks, and player reset.

Easy to get started

- Build your menus around the networks you want to support.
- Connect the buttons to the provided host and join game functions.

Customizable

- Easy to override built-in functionality

Supported networks
- ENet (local and dedicated server)
- Noray Client-host P2P (coming soon!)


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