
BAD Multiplayer v0.0.1 Tools 4.4 Community
Submitted by user BatteryAcidDev; MIT; 2025-07-02
Minimizes networking setup required for your Godot multiplayer game.
- Currently designed for match based multiplayer games, but is highly configurable.
- Networking lifecycle signals and common menu actions are exposed through a simple set of functions.
- Facilitates common match actions like readying a player, spawn point retrieval, respawning, game over checks, and player reset.
Easy to get started
- Build your menus around the networks you want to support.
- Connect the buttons to the provided host and join game functions.
Customizable
- Easy to override built-in functionality
Supported networks
- ENet (local and dedicated server)
- Noray Client-host P2P (coming soon!)
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