
Asset Placer With Physics 0.2 3D Tools 4.4 Community
Submitted by user camperotactico; Apache-2.0; 2025-06-23
An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets.
This tool is compatible with any Node3D derived PackedScene as it works by temporarily wrapping the asset inside a RigidBody3D. Then, the physics simulation is enabled for a couple of seconds just for the newly spawned instances.
The RigidBody3D node needs a CollisionShape3D to work, which is created automatically using the parameters exposed in the inspector next to the field to select the asset.
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