
Kivano GDscript utils 1.0 Scripts 4.1 Community
Submitted by user kubecz3k; MIT; 2025-05-31
# ClassUtils
ClassUtils is a Godot Engine **singleton** designed to extend GDScript with features currently unavailable natively, specifically focused on **enforcing abstract function implementations**.
## Features
Abstract Function Checking: Automatically identifies if concrete classes fail to implement abstract functions defined in their abstract parent classes.
## How to Use
1. Add as a Singleton:
Add `class_utils.tscn` as a singleton in your Godot project settings.
2. Mark Abstract Classes:
Above your abstract class's `class_name` declaration, add the line:
"@abstract_class"
ex:
"@abstract_class"
class_name MyAbstractClass
extends Node
3. Mark Abstract Functions:
Inside the body of any abstract function, add the following assertion:
func my_abstract_function():
assert(false, ClassUtils.ABSTRACT_FUNCTION_MSG)
# Your abstract function logic (if any default behavior is desired)
# Promise Utility
`Promise` is a helper class designed to simplify asynchronous workflows in GDScript.
It allows you to `await` operations and check results in a structured way.
### Example Usage
var promise: Promise = async_compute_value()
await promise.wait_for_fulfill()
assert(promise.is_correct(), promise.get_error())
var computed_value: float = promise.get_result() as float
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