This simple demo simply displays how to map to a hexgrid according to this guide (https://www.redblobgames.com/grids/hexagons/) to a Godot tilemap (like in the 2d Hexagonal Map Demo in the asset library)
Hex code taken from: https://github.com/romlok/godot-gdhexgrid and modified to use internal Godot functions. Please check that repository for usage of the included libraries.
## Demo Usage
* Highlighted hex will display coordinates in both Godot grid and in Hex Vector3 (i.e "cube" format).
* Left-clicking on a hex, will convert it to a water tile
* Right-Clicking on a hex will convert all its neighbours to mountain tiles.