Minimize Web Build 1.1.3 Tools 4.3 Community
Submitted by user aturbidflow; MIT; 2026-01-30
A minification tool for Godot 4.3+ that automatically compresses files in your web build
Speeds up your game loading even if your server does not support gzip compression.
DISCLAIMER!
1. The compression ratio of a .pck file depends heavily on the set of assets in your project.
2. Loading speed depends on server settings.
3. On average, loading speed when using a plugin can be from 10% to 100% faster.
See comparison calculations here: https://github.com/markushevpro/godot-minimize-html-build/blob/master/COMPARE.md
Supported host platforms (where your editor runs): Windows x64 and Linux x64
Recent updates:
- Added 4.6 template support
- Disabled redundant compression (if any file is larger than the original, the original file is included in the build)
- Linux support added
- All PCK and WASM files in export folder now compressing automatically
- Threads support & PWA support
Recent fixes:
- Fixed broken standalone PCK/ZIP export
- Fixed a bug with double decompression of additional files
- Fixed a bug in handling paths with spaces
- Fixed Linux permissions issue
- Fixed aside WASMs error
- Fixed a bug that caused the plugin to run when exporting a non-web template
How it works
The add-on resaves large files (.pck, .wasm) with gzip compression and adds the ability to load gzip-compressed assets in the browser using pako. Nothing else will be changed in your files.
Usage
- Install the addon from AssetLib
- Enable the plugin in your Project Settings.
- Export your project to Web.
More information at GitHub: https://github.com/markushevpro/godot-minimize-html-build
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