Minimize Web Build's icon

Minimize Web Build 1.1.2 Tools 4.3 Community

Submitted by user aturbidflow; MIT; 2025-12-25

A minification tool for Godot 4.3+ that automatically compresses files in your web build

Speeds up your game loading even if your server does not support gzip compression.

DISCLAIMER!

1. The compression ratio of a .pck file depends heavily on the set of assets in your project.
2. Loading speed depends on server settings.
3. On average, loading speed when using a plugin can be from 10% to 100% faster.

See comparison calculations here: https://github.com/markushevpro/godot-minimize-html-build/blob/master/COMPARE.md

Supported host platforms (where your editor runs): Windows x64 and Linux x64

Recent updates:
- Linux support added
- All PCK and WASM files in export folder now compressing automatically
- Threads support & PWA support
- Custom templates support & disabled Head Includes override
- itch.io & servers with gzip compression support

Recent fixes:
- Fixed Linux permissions issue
- Fixed aside WASMs error
- Fixed a bug that caused the plugin to run when exporting a non-web template
- Fixed a race condition on slow networks
- Fixed wrong parsing of file names with spaces
- Fixed wrong parsing of file names with dots

How it works
The add-on resaves large files (.pck, .wasm) with gzip compression and adds the ability to load gzip-compressed assets in the browser using pako. Nothing else will be changed in your files.

Usage
- Install the addon from AssetLib
- Enable the plugin in your Project Settings.
- Export your project to Web.

More information at GitHub: https://github.com/markushevpro/godot-minimize-html-build


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