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Hexagon TileMapLayer 1.0.1 2D Tools 4.3 Community

Submitted by user Zehir; MIT; 2025-02-21

Set of tools to use hexagon based tilemap in Godot with A* pathfinding and cube coordinates system.

- A* pathfinding support
- Cube coordinates system
- Conversion between different coordinate systems
- Both offset axis support (horizontal, vertical)
- All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down)
- Toolbar actions to fix tilemaps after layout changes
- Debug visualization


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