Save Engine 1.0 Tools 4.3 Community
Submitted by user Cianci; MIT; 2025-01-06
Save and load game mechanics with slots and autosave.
Beta version.
Includes:
SaveService:
It's the main singleton service of the plugin, used to save, load, delete and list save slots.
SaveAgent:
Must be placed on a scene that pretends to be saved, handles all saving process for the scene, there's no need to call SaveService methods on the scene. If there’s an loaded slot and in this slot there’s data related to the scene, it will automatically apply the saved data to the nodes that contains the SaveElement child.
SaveElement2D and SaveElement3D:
Must be placed on a node or scene that pretends to have the properties saved, handles the serialization and load of the object. Used by the SaveAgent to save and load the scene elements. Specific properties to be saved can be set on the inspector.
See documentation on Github
and Examples on the plugin repository.
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