EffectBus 2D (C#) 1.0.0 2D Tools 4.3 Community
Submitted by user chasecarlson1; MIT; 2024-12-10
An EffectBus node manages object pools of AnimatedSprite2D-based effects for performance optimization.
The best use case of an EffectBus node is to pool hundreds (or even thousands) of AnimatedSprite2D flipbook effects in a scene where the effects can to be y-sorted, unlike using a regular particle system.
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