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GDConsole 1.0.1 Tools 4.3 Community
Submitted by user takanazwa5; MIT; 2024-12-05
A simple godot plugin implementing in-game debug console.
This plugin adds an autoload script that allows creating commands in any script and executing them in the in-game console.
Commands can take arguments and shouldn't crash the game if something fails. Error will be shown in console instead.
Can also be used to print information using GDConsole.print_line, GDConsole.print_warning, GDConsole.print_error.
Works only when ran in the editor or in debug build.
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