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Node Distance Tool 1.1 3D Tools 4.0 Community

Submitted by user NuncaAglutinar; MIT; 2024-09-15

# Node Distance Tool for Godot

The Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.

## Features
- Select two 3D nodes and measure the distance between them.
- Visualize a line connecting the two nodes.
- Display the rounded distance in meters between the nodes.
- Shortcut "Q" for easy selection and measurement.
- Option to reset measurements (remove all lines and labels) with a dedicated button.

## How to Use
1. Install the addon in your project's addons folder in Godot.
2. Enable the addon in "Project > Project Settings > Plugins".
3. In the 3D scene editor, select the first node and press "Q".
4. Select the second node and press "Q" again to measure the distance.
5. Use the reset button to remove the measurement lines and labels, if necessary.

## Requirements
- Godot Engine version 4.0 or higher.


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Update 1.1 brings three new Node Distance Tool measurement modes: Normal, Continuous, and Togheter. In Normal Mode, you measure the distance between two nodes and a line connects them. In Continuous Mode, measurement is automatically performed between consecutive nodes without the need for restart. In Togheter Mode, you select multiple nodes and when you move any one, the distance between them is recalculated.
- button to block the creation of lines and labels
- and buttons to activate continuous and set modes
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