Character Control 1.0 3D Tools 4.3 Community
Submitted by user Saulo de Souza; MIT; 2024-09-11
Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).
How it works:
The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.
Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.
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