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TerrainCrafter for Godot 4 1.0 3D Tools 4.3 Community

Submitted by user GEG-Fairbear8974; MIT; 2024-08-03

This is a procedural terrain generator that emphasizes ease of use and performance. It will create an infinite landscape around the player ship that will continue for as long as you keep flying, with the only limits being floating point errors from traveling too far away from the origin. Future plans include chunk pooling, and origin reset for truly infinite flying, and optimization of generation to reduce sharp edges.

**UPDATE V1.1.0**
This update introduces multi-threading for terrain generation. Generation should happen much faster initially, and the runtime generation happens in the background smoothly without jacking the gameplay up.


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