AutoSaver Toggle for Godot Editor (C#) 0.1.0 Tools 4.2 Community
Submitted by user vrravalos; MIT; 2024-07-24
AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience.
## Features
• Toggle autosave functionality in the Godot editor
• Prevent saving during active editing (scenes)
• Integration with Godot's built-in autosave features
• Easy-to-use settings panel in the Godot editor
[+] What this plugin does:
• Automatically saves open text files (.gd, .txt, etc.) and scene files (.tscn) in the Godot editor at regular intervals.
• Provides an optional feature to save files when the Godot editor loses focus (disabled by default).
• Compatible with GDScript-only projects when using Godot Engine for .NET (see Troubleshoothing)
[-] What this plugin does NOT do :
• This plugin does not create an autosave system for your game projects.
• It's not a replacement for version control systems like Git.
• This plugin doesn't create backups or multiple versions of your files; it simply saves the current state of open files in Godot.
More info: https://github.com/vrravalos/AutoSaver-for-Godot
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