AutoSaver Toggle for Godot Editor (C#)'s icon

AutoSaver Toggle for Godot Editor (C#) 0.1.0 Tools 4.2 Community

Submitted by user vrravalos; MIT; 2024-07-24

AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience.

## Features

• Toggle autosave functionality in the Godot editor
• Prevent saving during active editing (scenes)
• Integration with Godot's built-in autosave features
• Easy-to-use settings panel in the Godot editor

[+] What this plugin does:

• Automatically saves open text files (.gd, .txt, etc.) and scene files (.tscn) in the Godot editor at regular intervals.
• Provides an optional feature to save files when the Godot editor loses focus (disabled by default).
• Compatible with GDScript-only projects when using Godot Engine for .NET (see Troubleshoothing)

[-] What this plugin does NOT do :

• This plugin does not create an autosave system for your game projects.
• It's not a replacement for version control systems like Git.
• This plugin doesn't create backups or multiple versions of your files; it simply saves the current state of open files in Godot.

More info: https://github.com/vrravalos/AutoSaver-for-Godot


View files Download Submit an issue Recent Edits