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Comedot - Components Framework 2.69 Templates 4.3 Community

Submitted by user Syntaks.io; MIT; 2024-12-12

Project template and framework for making 2D games by adding components to entities.

Requires Godot 4.4-dev6!

• Includes a library of components for common features needed in most games: Different types of player movement, combat, collectibles, inventory, upgrades, turn-based gameplay etc.
• Standard UI controls like a stats HUD, buttons & lists for special skills, etc.
• Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay
• Save/Load player preferences in config file with `Settings.any_name`
• Helper functions & debugging tools like charts for monitoring variables.
• Free-to-use 3rd-party assets for quick prototyping.

This is a work in constant progress! For more deets and the latest version, lookie loo the Develop branch on the GitHub repository: https://github.com/InvadingOctopus/comedot/tree/develop

ALERT: The first time you load this project, there may be errors because Godot will re-import the asset files and set the IDs for resources. To fix, just close and reopen the project.

THANKS:
Tilesets: https://kenney.nl/assets/1-bit-pack
Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font


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