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Terrain3D 0.9.2 3D Tools 4.2 Community
Submitted by user TokisanGames; MIT; 2024-08-16
A high performance, editable terrain system for Godot 4.2.2-4.3 written in C++ as a GDExtension plugin.
Features:
* GPU driven, Geometric Clipmap Mesh Terrain
* Can be accessed by GDScript, C#, and any language Godot supports
* Up to 16k x 16k in 1k regions
* Up to 32 textures
* Up to 10 levels of detail
* Foliage instancing
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
* Imports heightmaps from other tools
Requirements:
* This build works on Godot 4.2.2-4.3 in Windows, Linux, and macOS*.
* MacOS binaries are unsigned. If you have trouble with Apple security, please build from source.
* D3D12 is unsupported.
* Mobile binaries are experimental, Web/Compatibility unsupported. Read here for more:
https://terrain3d.readthedocs.io/en/stable/docs/mobile_web.html
Installation:
After installation, restart, then enable the plugin in Project Settings/Plugins.
See full Installation & Upgrade instructions:
https://terrain3d.readthedocs.io/en/stable/docs/installation.html
Read all documentation here and watch the tutorial videos.
https://terrain3d.readthedocs.io/en/stable/index.html
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