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Terrain3D 0.9.3a 3D Tools 4.2 Community

Submitted by user TokisanGames; MIT; 2024-11-04

A high performance, editable terrain system for Godot 4.2.2-4.3 written in C++ as a GDExtension plugin.

Features:
* GPU driven, Geometric Clipmap Mesh Terrain
* Can be accessed by GDScript, C#, and any language Godot supports
* Terrains as small as 64x64m up to 65.5x65.5km
* Up to 32 textures
* Up to 10 levels of detail
* Foliage instancing
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
* Imports heightmaps from other tools

Release Notes:
https://github.com/TokisanGames/Terrain3D/releases/tag/v0.9.3-beta

Requirements:
* This build works on Godot 4.2.2-4.3 in Windows, Linux, macOS, and mobile. 4.3 recommended.
* Mobile, MacOS, D3D12, Web read special notes:
https://terrain3d.readthedocs.io/en/stable/docs/platforms.html

Installation:
After installation, restart, then enable the plugin in Project Settings/Plugins.
See full Installation & Upgrade instructions:
https://terrain3d.readthedocs.io/en/stable/docs/installation.html

Read all documentation here and watch the tutorial videos.
https://terrain3d.readthedocs.io/en/stable/index.html


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