![GsomConsole's icon](https://raw.githubusercontent.com/raub/gsom_console/0.0.1/icon.png)
GsomConsole 0.1.0 Tools 4.2 Community
Submitted by user RaubTieR; MIT; 2024-06-24
A Half-Life 1 inspired console for Godot projects.
There is a singleton and optional UI (that doesn't autoload).
It's also possible to craft your own UI instead.
Future versions may provide additional UI implementations as well.
The core idea: you have CVARs (console variables) and CMDs (commands).
You can use CVARs as global variables and settings. CMDs are like global events/signals.
Supported variable types: `bool, int, float, String` - the variable type
is determined when it is registered with an initial value.
After that, new values are interpreted as being of that type.
`GsomConsole.register_cvar("test", 5, "Description.")` - will register an `int` CVAR.
● `test` -> output 5
● `test 6` -> now `test` is `6`
● `test 7.1` -> now test is `7` because it is `int`
Registering commands simply declares them for future calls. The console
doesn't do anything specific per CMD call - only emits the `called_cmd` signal.
`GsomConsole.register_cmd("do_something", "Description.")` - will register the `do_something` CMD.
● `do_something` -> will emit `called_cmd.emit("do_something", [])`.
● `do_something abc -1 20 true 3.3` -> will
emit `called_cmd.emit("do_something", ["abc", "-1", "20", "true", "3.3"])`.
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