
Ultimate Retro Shader Collection 1.4.0 Shaders 4.2 Community
Submitted by user Zorochase; MIT; 2025-03-12
WARNING: if you're upgrading from any version prior to 1.4.0, you MUST follow the steps outlined in the link below. If you don't, your materials WILL break, and you'll have to fix them all MANUALLY! You only need to follow these steps once -- subsequent versions will not be reorganized again.
https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#upgrading-from-v13--to-v14
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Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64 aesthetics to Godot 4.
Features:
- Vertex snapping and affine texture mapping (as seen on PlayStation and Saturn)
- 3-point texture filtering (as seen on Nintendo 64)
- Distance-based, per-vertex texture LOD and fog
- Metallic and shiny shaders
- 3D sprite shaders (shaded/unshaded, single/double-sided)
- Scrolling sky shader (think Mario 64)
- Screen-reading dithering and fade shaders
- Create custom spatial shaders using macros
- Compatible with all rendering backends
Check out the collection's README on GitHub for documentation and a guide on getting set up. TLDR -- run the "setup.gd" editor script included with the collection to add the necessary global shader uniforms to your project settings.
https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#readme
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