StateSync - Advanced Game State Management for Godot's icon

StateSync - Advanced Game State Management for Godot 1.0 Scripts 4.0 Community

Submitted by user Arte; MIT; 2024-05-16

The script uses two static functions to create a wait system for your scripts akin to using create_timer(). However instead of an abstract time you place the state of the script you wish to wait for.

The StateSync will create a node with debug information at runtime about what called the StateSync and its id. When the state becomes your desired state it will continue your code's processes.

There is no Autoload in the script and it comes with 2 calls, a singular wait condition or grouped batched wait conditions. The README contains example uses.


View files Download Submit an issue Recent Edits