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Saveable (C#) 1.0 Scripts 4.2 Community

Submitted by user MrRobinOfficial; MIT; 2024-05-09

A save system for Godot C#.

Requirements:

- Godot 4.2.x Mono Version.
- Installed Newtonsoft.Json package.

Features:

- Saving entire node trees.
- Uses Newtonsoft.Json for serialization and deserialization.
- Supports both encrypted, compressed and regular mode.
- ISaveable interface to allow modular save/load structures.

For more details, visit the GitHub repo.


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