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Saveable (C#) 1.0 Scripts 4.2 Community
Submitted by user MrRobinOfficial; MIT; 2024-05-09
A save system for Godot C#.
Requirements:
- Godot 4.2.x Mono Version.
- Installed Newtonsoft.Json package.
Features:
- Saving entire node trees.
- Uses Newtonsoft.Json for serialization and deserialization.
- Supports both encrypted, compressed and regular mode.
- ISaveable interface to allow modular save/load structures.
For more details, visit the GitHub repo.
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