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3D Destructible Procedural Smooth Terrain 1.0 Templates 4.2 Community

Submitted by user 50kush; MIT; 2024-03-29

A basic demonstration of procedural smooth terrain generator implemented in Godot. It uses simplex noise and heightmap with ArrayMesh to generate varied and natural-looking terrain in real time, and allows for digging and modifying the terrain. The world generation is done in around 100 lines of code.


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