Large World Coordinates Demo 4.2-31d1c0c Demos 4.2 Featured
Submitted by user Godot Engine; MIT; 2024-03-28
This project showcases optional support for double-precision rendering and physics in action.
When using a *single-precision* build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.
When using a *double-precision* build, meshes will remain stable even when very far away from the world origin (billions of units away or more).
See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/tutorials/physics/large_world_coordinates.html
WARNING: Official Godot builds do *not* have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.
Languages: GDScript
Renderer: Mobile
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