Saving and Loading (Serialization) Demo's icon

Saving and Loading (Serialization) Demo 4.2-31d1c0c Demos 4.2 Featured

Submitted by user Godot Engine; MIT; 2024-03-28

This demo showcases how to save a simple game with each serialization format supported by Godot:

- ConfigFile

More formats may be added in the future.

For more information, see Saving games in the documentation:

See the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Compatibility

View files Download Submit an issue Recent Edits