Saving and Loading (Serialization) Demo 4.2-31d1c0c Demos 4.2 Featured
Submitted by user Godot Engine; MIT; 2024-03-28
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
See the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
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