Multi-channel Signed Distance Field Font Demo 4.2-31d1c0c Demos 4.2 Featured
Submitted by user Godot Engine; MIT; 2024-03-28
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.
The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.
Language: GDScript
Renderer: Compatibility
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