Audio BPM Sync Demo's icon

Audio BPM Sync Demo 4.2-31d1c0c Demos 4.2 Featured

Submitted by user Godot Engine; MIT; 2024-03-28

A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).

How it works:

For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.

Language: GDScript

Renderer: Compatibility

View files Download Submit an issue Recent Edits