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Audio BPM Sync Demo 4.2-31d1c0c Demos 4.2 Featured
Submitted by user Godot Engine; MIT; 2024-03-28
A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).
How it works:
For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.
Language: GDScript
Renderer: Compatibility
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