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Godot ECS 3.0.0 Scripts 4.5 Community

Submitted by user baifeng; MIT; 2026-01-14

A lightweight yet powerful Entity Component System (ECS) framework designed specifically for Godot 4.

Written purely in GDScript, this framework aims to solve the coupling problems arising from increased logic complexity in Godot projects. It provides a smooth transition path from "Godot-like" simple systems to "fully automated scheduled" high-performance parallel systems.


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