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ThrowOut 1.0.0 3D Tools 4.2 Community

Submitted by user tomsart; MIT; 2024-02-18

Using physics in the editor, scatter lots of instances from a MeshLibrary that contains both meshes and colliders.You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances.

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