LimboAI: Behavior Trees & State Machines (Godot 4.2) 1.1.1 Tools 4.2 Community
Submitted by user limbonaut; MIT; 2024-08-15
LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai
Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games.
This release works with Godot 4.2. Currently, GDExtension version supports only exports for Linux, Windows, macOS and Web.
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