GD-Sync | Godot 4 Multiplayer, Lobbies, Cloud Storage & Steam 0.14 Tools 4.5 Community
Submitted by user GD-Sync; BSD-2-Clause; 2026-03-16
The all-in-one multiplayer backend for Godot 4. Get your game online in minutes, no dedicated servers or networking expertise required.
GD-Sync is a fully managed relay network and backend suite designed exclusively for Godot 4. Say goodbye to port forwarding and complex netcode.
KEY FEATURES:
* Global Lobbies & Matchmaking: Create public/private rooms with custom tags and automatic host migration.
[Docs: https://www.gd-sync.com/docs/lobbies]
* Property Synchronization: Effortlessly sync variables and transforms with built-in interpolation for smooth movement.
[Docs: https://www.gd-sync.com/docs/custom-node-types]
* Steam Integration: Seamlessly link with GodotSteam for "Join Friend" functionality via the Steam friends list.
[Docs: https://www.gd-sync.com/docs/steam]
* Cloud Storage & Accounts: Secure player authentication with email verification and persistent cross-device save files.
[Docs: https://www.gd-sync.com/docs/cloud-storage]
* Global Leaderboards: Paginated, competitive rankings tied directly to the player account system.
[Docs: https://www.gd-sync.com/docs/leaderboards]
* Global Relay Infrastructure: High-performance traffic routing through our managed infrastructure—no NAT issues or port-forwarding needed.
TECHNICAL HIGHLIGHTS:
- Full GDScript & C# Support.
- Built-in Nodes: PropertySynchronizer, NodeInstantiator, SynchronizedRigidBody, SynchronizedAnimationTree, SynchronizedAudioStreamPlayer, VoiceChat.
- Advanced real-time Network Profiler.
Get started for free at: https://www.gd-sync.com
Full Setup Guide: https://www.gd-sync.com/docs/getting-started
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