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Compute Shader Helper 1.1 Shaders 4.2 Community

Submitted by user PGComai; MIT; 2024-01-23

This tool simplifies the process of running compute shaders in Godot. It wraps up RenderingDevice methods in a way that preserves basic functionality while taking up much less space. Currently supports only storage buffers.

Version 1.1 update:
- Added _free_rid() function.


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