Submitted by user Akien; MIT
Logger is a GDScript singleton that provides a logging API for Godot projects.
It allows logging messages with different levels (error, warning, info, debug, verbose) and user-defined modules/channels. The output can be done to the console/terminal, to files, or to a configurable buffer that can be retrieved and displayed in game.
NB: The current version is a work in progress, and the API *will* evolve in the near future until a version 1.0 is tagged.