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event-driven Behavior Tree 1.0 Tools 4.0 Community

Submitted by user MBoqui; MIT; 2023-07-03

This is a modern behavior tree implementation for Godot 4.


- Graphical interface for editing and debugging trees.
- Event-driven architecture remembers running nodes and skips running all of the tree every tick.
- Decorator nodes are implemented as node decorators, this means decorators are annexed to the BTNodes and modify their behavior internally. This makes trees prettier and easier to read.
- Subtrees that improve organizing and re-utilizing your trees.
- Utility composite nodes and decorators for more complex behavior.
- Flexible Parallel node for complex behavior and simple implementation.

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