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Godot Jolt 0.12.0 Misc 4.2 Community

Submitted by user mihe; MIT; 2024-01-08

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.

It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.

This version of Godot Jolt only supports Godot 4.2 (including 4.2.x) and only support Windows, Linux, macOS, iOS and Android.

Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:

1. Restart Godot
2. Open your project settings
3. Make sure "Advanced Settings" is enabled
4. Go to "Physics" and then "3D"
5. Change "Physics Engine" to "JoltPhysics3D"
6. Restart Godot

For more details visit: github.com/godot-jolt/godot-jolt
For more details about Jolt itself visit: github.com/jrouwe/JoltPhysics

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