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Destructibles CSharp 2.8.2 3D Tools 4.1 Community

Submitted by user ZachAR3; CC0; 2024-11-05

A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.


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